Duskers
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Tim and Holly founded Misfits Attic shortly after getting married. They had a daughter during production of 'A Virus Named TOM' because they felt the stress of running an independent game studio wasn't enough of a chall… more
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Frequently Asked Questions

What is Duskers?

In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard. In film terms it's The Road meets the first Alien movie. In game terms: It's a rougelike with elements of dungeon crawling and real time strategy, but in a survival horror setting that focuses on subterfuge, and adapting to survive.

When I created Duskers it was really around a feeling: of being alone in the dark, of isolation, of being surrounded by old gritty tech that could only give you a partial picture about what's going on around you, like the motion sensor that goes off, but doesn't tell you exactly what's out there. I like the idea of needing to rely on that tech, and the claustrophobia and isolation that would cause. 

It's a tactical, survival horror, roguelite?

Command Line interface?

I wanted the gritty tech to be a first class citizen in the game, so I made it have a command line interface (where you type in commands for the drones to execute. The commands are not complicated, though if you want to you can chain them with semi-colons, and create aliases to issue more complex commands with a simple alias. 

What platforms do you support?

Windows (on Steam) is supported during the Alpha phase of the game, though we do have working builds for Mac and Linux as well. I hope to fully support them just after the Beta. All three will be fully supported on Steam for launch.

What development is left?

We're currently in Alpha so there's a bit of everything. 
  • Gameplay is solidifying, so less in that area. 
  • Art and UI's are getting closer to the final look of the game. 
  • Audio is a bit behind, so there's a bit of work to add in all the audio effects to the game
  • Story is lagging behind as well. We finally have some objectives in the game and the beginning of some logs that the player finds, but this has a ways to go

We hope to be out sometime in the Fall (2015)​


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